🎮
Blade Games
  • Blade Games Whitepaper
    • Blade Games
  • BLADE GAMES OVERVIEW
    • Who We Are
    • Key Partnerships
    • Our Team
  • Dune Factory
    • Gameplay, Play-and-Mine
      • Dune Factory Gameplay Guide
      • Play-and-Mine (Please Wait For New Season)
      • Resources
      • Monster Compendium
    • Private Test (Finished)
      • Must-knows
      • Invite Codes
    • Dune Factory Public Test
  • AI Agents in Blade Games
    • Blade Games AI Agent Overview
    • Our Design Framework
    • How AI Agents Drive Revenue in the Ecosystem
    • Blade Games AI Agent Use Cases
    • Blade Games AI Agent Plan
    • Games Ecosystem That You Can Play
  • ZKUNITY - GAME ENGINE
    • ZKUnity Guide
      • zkWASM
      • ZKUnity
      • Architecture
      • MVC Programming Pattern
      • Demo - a roguelike card game
        • Prerequisites
        • How to run
        • How to play
        • Dir Structure
        • Guide for the backend code
        • Guide for the frontend code
        • ZK Proof
  • Tokenomics
    • Token Utility
    • Token Distribution/Allocation
    • Treasury Wallets Disclosure
  • Important
    • Roadmap
    • Feedback
    • Investors
    • Official Links
Powered by GitBook
On this page
  • What is ZKUnity
  • Paradigm
  1. ZKUNITY - GAME ENGINE
  2. ZKUnity Guide

ZKUnity

PreviouszkWASMNextArchitecture

Last updated 5 months ago

What is ZKUnity

ZKUnity is a game engine powered by Zero Knowledge Proof technology. It is open-sourced and developed by Blade Games.

ZKUnity can support real-time game categories such as tower defense, RPG, and game genres such as idle games, trading cards, and interactive novels. The game’s logic is run within zkWASM, a “zkServer” to handle computing, and the game result is posted as a zkSNARK proof. We also support languages such as C++, Go, and Rust, with C# and Unity support coming soon.

With a typical 6-minute, 100 monster wave tower defense game, the proof generation time is ~3 minutes. This is a preliminary result, and we are improving the proof generation time quickly.

Game studio partners of ZKUnity include:

: a base building + tower defense strategy game

: a survival game similar to “Don’t Starve Together”

: an open world space-themed MMORPG with moddable spaceships and procedurally generated map

Paradigm

ZKUnity implements the paradigm of FOCG (Fully On-Chain Game), based on zkWASM. The following diagram illustrates the relationship between the zkWASM game engine and the blockchain.

We call this type of game a trustless game.

For a deep understanding of the paradigm transition, please refer to

https://medium.com/@BladeResearch/blade-games-releases-its-primer-on-trustless-game-engine-909eca075ee2
Dune Factory
0xPioneer
Craftpunk