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Blade Games
  • Blade Games Whitepaper
    • Blade Games
  • BLADE GAMES OVERVIEW
    • Who We Are
    • Key Partnerships
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  • Dune Factory
    • Gameplay, Play-and-Mine
      • Dune Factory Gameplay Guide
      • Play-and-Mine (Please Wait For New Season)
      • Resources
      • Monster Compendium
    • Private Test (Finished)
      • Must-knows
      • Invite Codes
    • Dune Factory Public Test
  • AI Agents in Blade Games
    • Blade Games AI Agent Overview
    • Our Design Framework
    • How AI Agents Drive Revenue in the Ecosystem
    • Blade Games AI Agent Use Cases
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    • Games Ecosystem That You Can Play
  • ZKUNITY - GAME ENGINE
    • ZKUnity Guide
      • zkWASM
      • ZKUnity
      • Architecture
      • MVC Programming Pattern
      • Demo - a roguelike card game
        • Prerequisites
        • How to run
        • How to play
        • Dir Structure
        • Guide for the backend code
        • Guide for the frontend code
        • ZK Proof
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  • Important
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  2. Gameplay, Play-and-Mine

Resources

Here you can find a list of units and materials needed to navigate through the game.

PreviousPlay-and-Mine (Please Wait For New Season)NextMonster Compendium

Last updated 4 months ago

Main Base: The target you need to defend.

Spawning Point: This is where enemies come from.

Backpack: Used to store items that aren't currently needed (towers may automatically be stored here).

Processed Materials (Used for Tower Upgrades):

Stick Bead Box Powders Horns

Raw Materials (Used to create Processed Materials):

Raw Sticks: May drop when killing monsters. Every 20 raw sticks can be crafted into 1 processed stick.

Raw Beads: May drop when killing monsters. Every 20 raw beads can be crafted into 1 processed bead.

Raw Boxes: May drop when killing monsters. Every 20 raw boxes can be crafted into 1 processed box.

Raw Powder: May drop when killing monsters. Every 20 raw powders can be crafted into 1 processed powder.

Raw Horns: May drop when killing monsters. Every 20 raw horns can be crafted into 1 processed horn.

Turret Types (Press Q or E to rotate tower direction)

Aerial Damage Tower: Can attack enemies in surrounding areas

Laser Robot: Shoots enemies in a straight line of laser

Cannon: Attacks enemies in the direction that the cannon is facing towards

Plasma Ball: Generates electrical arcs that damage nearby monsters

Howitzer: Can launch a row of shells in a designated direction

Advanced Components (Turret Power-ups)

These components do not deal direct damages to monsters, they provide buffs/debuffs to monsters or turrets.

T-Rex: Weakens enemy abilities and reduces their damage to the base

Volcano: Applies a burning effect to nearby turrets’ bullets, causing continuous damage as monsters move

King of Vomit: Applies a slowing effect to nearby turrets’ bullets, reducing monsters movement

Water Gun: Provides a 2x increase of the output of turret bullets or lasers nearby