🎮
Blade Games
  • Blade Games Whitepaper
    • Blade Games
  • BLADE GAMES OVERVIEW
    • Who We Are
    • Key Partnerships
    • Our Team
  • Dune Factory
    • Gameplay, Play-and-Mine
      • Dune Factory Gameplay Guide
      • Play-and-Mine (Please Wait For New Season)
      • Resources
      • Monster Compendium
    • Private Test (Finished)
      • Must-knows
      • Invite Codes
    • Dune Factory Public Test
  • AI Agents in Blade Games
    • Blade Games AI Agent Overview
    • Our Design Framework
    • How AI Agents Drive Revenue in the Ecosystem
    • Blade Games AI Agent Use Cases
    • Blade Games AI Agent Plan
    • Games Ecosystem That You Can Play
  • ZKUNITY - GAME ENGINE
    • ZKUnity Guide
      • zkWASM
      • ZKUnity
      • Architecture
      • MVC Programming Pattern
      • Demo - a roguelike card game
        • Prerequisites
        • How to run
        • How to play
        • Dir Structure
        • Guide for the backend code
        • Guide for the frontend code
        • ZK Proof
  • Tokenomics
    • Token Utility
    • Token Distribution/Allocation
    • Treasury Wallets Disclosure
  • Important
    • Roadmap
    • Feedback
    • Investors
    • Official Links
Powered by GitBook
On this page
  1. Tokenomics

Token Utility

1) Multi-token airdrop campaign with Infrastructure partners, holding BLADE gives extra perks for campaign we co-host:

  • Campaign rewards based on dApp usage together with BLADE to provide adoption for ZKP and DA layer infra (i.e. 0g Labs, Delphinus Lab, Arbitrum, Mantle)

2) In-game purchases (consumes $BLADE): Take Dune Factory for example on $BLADE token, similar logic applies to other Blade’s ecosystem games

  • The token emission revolves around xBlade mining pool (Note: xBlade is a virtual item)

  • There are 3 ways to enter mining pool, 1) unlock higher levels, 2) purchasing monthly bundles, 3) purchasing certain items in the game

  • $BLADE token can only be mined from xBlade mining pool, the mining design is similar to an AMM Liquidity Provider pool that changes emission rate based on the number of people in it

  • The mining rate of $BLADE depends on the efficiency rate of the xBlade mining pool, which in turn depends on players progress in the game, the money spent in-game and efforts promoting Dune Factory

  • Completing levels of a certain difficulty level will generate achievement points that adds to efficiency of mining

$BLADE can be used in the following ways in Dune:

  • Purchase monthly bundle

  • Purchase turret components

  • Purchase turret skins

3) ZK Game Engine is generating revenue, and it will used to buyback BLADE token

  • ZKP generation fee share with prover/zkVM provider

  • Sequencer fee / gas token on appchain / L2

  • incentivize other game developers to use Blade’s ZK game engine

PreviousZK ProofNextToken Distribution/Allocation

Last updated 5 months ago