Token Utility (Working Draft)
1) Multi-token airdrop campaign with Infrastructure partners, holding BLADE gives extra perks for campaign we co-host:
Campaign rewards based on dApp usage together with BLADE to provide adoption for ZKP and DA layer infra (i.e. 0g Labs, Delphinus Lab, Arbitrum, Mantle)
2) In-game purchases (consumes $BLADE): Take Dune Factory for example on $BLADE token, similar logic applies to other Blade’s ecosystem games
The token emission revolves around xBlade mining pool (Note: xBlade is a virtual item)
There are 3 ways to enter mining pool, 1) unlock higher levels, 2) purchasing monthly bundles, 3) purchasing certain items in the game
$BLADE token can only be mined from xBlade mining pool, the mining design is similar to an AMM Liquidity Provider pool that changes emission rate based on the number of people in it
The mining rate of $BLADE depends on the efficiency rate of the xBlade mining pool, which in turn depends on players progress in the game, the money spent in-game and efforts promoting Dune Factory
Completing levels of a certain difficulty level will generate achievement points that adds to efficiency of mining
$BLADE can be used in the following ways in Dune:
Purchase monthly bundle
Purchase turret components
Purchase turret skins
3) ZK Game Engine is generating revenue, and it will used to buyback BLADE token
ZKP generation fee share with prover/zkVM provider
Sequencer fee / gas token on appchain / L2
incentivize other game developers to use Blade’s ZK game engine
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